2024-11-21 01:23 | refactoring | Matsuda Kenji | 6 | +240 | -135 |
2024-11-20 07:58 | use reflect to upload uniforms | Matsuda Kenji | 2 | +63 | -18 |
2024-11-20 07:58 | normalize fnorm | Matsuda Kenji | 2 | +3 | -3 |
2024-11-18 04:48 | fix bug: normalize norm | Matsuda Kenji | 3 | +5 | -21 |
2024-11-18 04:19 | read obj file with normals and texture coordinates | Matsuda Kenji | 3 | +2982 | -10032 |
2024-11-18 02:07 | add new files | Matsuda Kenji | 2 | +10057 | -0 |
2024-11-18 01:33 | fixing bug | Matsuda Kenji | 2 | +52 | -23 |
2024-11-17 01:24 | change Faces | Matsuda Kenji | 2 | +36 | -38 |
2024-11-17 01:18 | delete unnecessary face | Matsuda Kenji | 1 | +0 | -1 |
2024-11-17 01:09 | set normals | Matsuda Kenji | 2 | +14 | -0 |
2024-11-16 08:56 | update mandelbrot | Matsuda Kenji | 1 | +0 | -13 |
2024-11-16 08:52 | load obj file | Matsuda Kenji | 2 | +108 | -3 |
2024-11-16 02:31 | delete colors | Matsuda Kenji | 1 | +0 | -11 |
2024-11-16 00:58 | modify Faces | Matsuda Kenji | 3 | +77 | -36 |
2024-11-15 23:47 | mandelbrot | Matsuda Kenji | 10 | +263 | -31 |
2024-11-14 00:43 | add sun and moving light | Matsuda Kenji | 3 | +83 | -26 |
2024-11-13 23:57 | euler angle, light cast | Matsuda Kenji | 4 | +61 | -43 |
2024-11-13 00:41 | emission | Matsuda Kenji | 2 | +13 | -2 |
2024-11-13 00:28 | lighting maps | Matsuda Kenji | 5 | +39 | -30 |
2024-11-12 08:45 | gofmt | Matsuda Kenji | 8 | +114 | -86 |
2024-11-11 22:30 | remove gl dependency from cmd/sample | Matsuda Kenji | 2 | +27 | -23 |
2024-11-11 22:26 | remove glfw dependency from cmd/sample | Matsuda Kenji | 1 | +16 | -18 |
2024-11-11 05:24 | implement key | Matsuda Kenji | 2 | +77 | -29 |
2024-11-11 00:13 | use cursor chan | Matsuda Kenji | 2 | +84 | -64 |
2024-11-10 06:56 | scale light | Matsuda Kenji | 3 | +11 | -4 |
2024-11-10 06:16 | make App | Matsuda Kenji | 2 | +129 | -69 |
2024-11-09 22:59 | rotate light | Matsuda Kenji | 2 | +28 | -11 |
2024-11-09 22:47 | change camera speed | Matsuda Kenji | 1 | +2 | -2 |
2024-11-09 22:45 | Phong lighting | Matsuda Kenji | 3 | +15 | -4 |
2024-11-09 09:05 | diffuse lighting | Matsuda Kenji | 2 | +7 | -7 |
2024-11-09 09:04 | diffuse lighting | Matsuda Kenji | 2 | +14 | -15 |
2024-11-09 08:56 | add Face struct | Matsuda Kenji | 2 | +16 | -21 |
2024-11-09 08:52 | add Face struct | Matsuda Kenji | 2 | +39 | -32 |
2024-11-09 07:59 | lighting | Matsuda Kenji | 4 | +56 | -19 |
2024-11-08 23:45 | lighting | Matsuda Kenji | 9 | +146 | -80 |
2024-11-08 02:55 | move camera | Matsuda Kenji | 3 | +166 | -13 |
2024-11-01 23:50 | rotate | Matsuda Kenji | 4 | +59 | -7 |
2024-11-01 01:36 | refactor | Matsuda Kenji | 2 | +8 | -9 |
2024-10-28 22:10 | change name from Shader to Program | Matsuda Kenji | 2 | +22 | -19 |
2024-10-28 08:17 | simplify the process of setting up a texture | Matsuda Kenji | 3 | +2 | -10 |
2024-10-27 22:44 | change module name of go.mod | Matsuda Kenji | 1 | +1 | -1 |
2024-10-27 22:42 | change module name | Matsuda Kenji | 4 | +20 | -20 |
2024-10-23 02:31 | complete exercises in getting-started/textures | Matsuda Kenji | 3 | +18 | -2 |
2024-10-23 02:11 | flip image | Matsuda Kenji | 3 | +36 | -2 |
2024-10-23 01:03 | set textures using uniform name | Matsuda Kenji | 4 | +57 | -20 |
2024-10-22 23:48 | encapsulate VBO, VAO, EBO | Matsuda Kenji | 8 | +210 | -64 |
2024-10-21 02:16 | complete getting-started/shaders | Matsuda Kenji | 3 | +24 | -2 |
2024-10-21 01:27 | add comments | Matsuda Kenji | 1 | +7 | -0 |
2024-10-19 05:05 | make Shader struct | Matsuda Kenji | 5 | +116 | -71 |
2024-10-18 08:34 | hello triangle | Matsuda Kenji | 1 | +20 | -4 |
2024-10-17 12:38 | link shaders | Matsuda Kenji | 1 | +83 | -0 |
2024-10-16 12:14 | complete hello-window | Matsuda Kenji | 1 | +37 | -3 |
2024-10-16 04:29 | first | Matsuda Kenji | 5 | +59 | -0 |