tofu

Making something with OpenGL in Go
Log | Files | Refs

DateCommit messageAuthorFiles+-
2024-12-10 00:04need tangentMatsuda Kenji3+55-50
2024-12-03 03:42tinkerMatsuda Kenji4+80-22
2024-12-02 23:29move texture unit to program structMatsuda Kenji2+9-11
2024-11-28 23:38read mtl fileMatsuda Kenji3+35-7
2024-11-26 23:53muptiple lightsMatsuda Kenji5+147-34
2024-11-26 00:09divide calc*Light functions in fragment shadersMatsuda Kenji14+199675-87
2024-11-23 22:55change shinessMatsuda Kenji2+22-4
2024-11-22 23:15delete alphaMatsuda Kenji1+0-14
2024-11-22 07:55use Program.UniformsMatsuda Kenji5+124-92
2024-11-21 01:23refactoringMatsuda Kenji6+240-135
2024-11-20 07:58use reflect to upload uniformsMatsuda Kenji2+63-18
2024-11-20 07:58normalize fnormMatsuda Kenji2+3-3
2024-11-18 04:48fix bug: normalize normMatsuda Kenji3+5-21
2024-11-18 04:19read obj file with normals and texture coordinatesMatsuda Kenji3+2982-10032
2024-11-18 02:07add new filesMatsuda Kenji2+10057-0
2024-11-18 01:33fixing bugMatsuda Kenji2+52-23
2024-11-17 01:24change FacesMatsuda Kenji2+36-38
2024-11-17 01:18delete unnecessary faceMatsuda Kenji1+0-1
2024-11-17 01:09set normalsMatsuda Kenji2+14-0
2024-11-16 08:56update mandelbrotMatsuda Kenji1+0-13
2024-11-16 08:52load obj fileMatsuda Kenji2+108-3
2024-11-16 02:31delete colorsMatsuda Kenji1+0-11
2024-11-16 00:58modify FacesMatsuda Kenji3+77-36
2024-11-15 23:47mandelbrotMatsuda Kenji10+263-31
2024-11-14 00:43add sun and moving lightMatsuda Kenji3+83-26
2024-11-13 23:57euler angle, light castMatsuda Kenji4+61-43
2024-11-13 00:41emissionMatsuda Kenji2+13-2
2024-11-13 00:28lighting mapsMatsuda Kenji5+39-30
2024-11-12 08:45gofmtMatsuda Kenji8+114-86
2024-11-11 22:30remove gl dependency from cmd/sampleMatsuda Kenji2+27-23
2024-11-11 22:26remove glfw dependency from cmd/sampleMatsuda Kenji1+16-18
2024-11-11 05:24implement keyMatsuda Kenji2+77-29
2024-11-11 00:13use cursor chanMatsuda Kenji2+84-64
2024-11-10 06:56scale lightMatsuda Kenji3+11-4
2024-11-10 06:16make AppMatsuda Kenji2+129-69
2024-11-09 22:59rotate lightMatsuda Kenji2+28-11
2024-11-09 22:47change camera speedMatsuda Kenji1+2-2
2024-11-09 22:45Phong lightingMatsuda Kenji3+15-4
2024-11-09 09:05diffuse lightingMatsuda Kenji2+7-7
2024-11-09 09:04diffuse lightingMatsuda Kenji2+14-15
2024-11-09 08:56add Face structMatsuda Kenji2+16-21
2024-11-09 08:52add Face structMatsuda Kenji2+39-32
2024-11-09 07:59lightingMatsuda Kenji4+56-19
2024-11-08 23:45lightingMatsuda Kenji9+146-80
2024-11-08 02:55move cameraMatsuda Kenji3+166-13
2024-11-01 23:50rotateMatsuda Kenji4+59-7
2024-11-01 01:36refactorMatsuda Kenji2+8-9
2024-10-28 22:10change name from Shader to ProgramMatsuda Kenji2+22-19
2024-10-28 08:17simplify the process of setting up a textureMatsuda Kenji3+2-10
2024-10-27 22:44change module name of go.modMatsuda Kenji1+1-1
2024-10-27 22:42change module nameMatsuda Kenji4+20-20
2024-10-23 02:31complete exercises in getting-started/texturesMatsuda Kenji3+18-2
2024-10-23 02:11flip imageMatsuda Kenji3+36-2
2024-10-23 01:03set textures using uniform nameMatsuda Kenji4+57-20
2024-10-22 23:48encapsulate VBO, VAO, EBOMatsuda Kenji8+210-64
2024-10-21 02:16complete getting-started/shadersMatsuda Kenji3+24-2
2024-10-21 01:27add commentsMatsuda Kenji1+7-0
2024-10-19 05:05make Shader structMatsuda Kenji5+116-71
2024-10-18 08:34hello triangleMatsuda Kenji1+20-4
2024-10-17 12:38link shadersMatsuda Kenji1+83-0
2024-10-16 12:14complete hello-windowMatsuda Kenji1+37-3
2024-10-16 04:29firstMatsuda Kenji5+59-0