2024-11-01 23:50 | rotate | Matsuda Kenji | 4 | +59 | -7 |
2024-11-01 01:36 | refactor | Matsuda Kenji | 2 | +8 | -9 |
2024-10-28 22:10 | change name from Shader to Program | Matsuda Kenji | 2 | +22 | -19 |
2024-10-28 08:17 | simplify the process of setting up a texture | Matsuda Kenji | 3 | +2 | -10 |
2024-10-27 22:44 | change module name of go.mod | Matsuda Kenji | 1 | +1 | -1 |
2024-10-27 22:42 | change module name | Matsuda Kenji | 4 | +20 | -20 |
2024-10-23 02:31 | complete exercises in getting-started/textures | Matsuda Kenji | 3 | +18 | -2 |
2024-10-23 02:11 | flip image | Matsuda Kenji | 3 | +36 | -2 |
2024-10-23 01:03 | set textures using uniform name | Matsuda Kenji | 4 | +57 | -20 |
2024-10-22 23:48 | encapsulate VBO, VAO, EBO | Matsuda Kenji | 8 | +210 | -64 |
2024-10-21 02:16 | complete getting-started/shaders | Matsuda Kenji | 3 | +24 | -2 |
2024-10-21 01:27 | add comments | Matsuda Kenji | 1 | +7 | -0 |
2024-10-19 05:05 | make Shader struct | Matsuda Kenji | 5 | +116 | -71 |
2024-10-18 08:34 | hello triangle | Matsuda Kenji | 1 | +20 | -4 |
2024-10-17 12:38 | link shaders | Matsuda Kenji | 1 | +83 | -0 |
2024-10-16 12:14 | complete hello-window | Matsuda Kenji | 1 | +37 | -3 |
2024-10-16 04:29 | first | Matsuda Kenji | 5 | +59 | -0 |