commit fe8ac13709ff522981b4d48fa280922c12d1eb32
parent d371e6bf2f54218b2f851dea60dc0dcf0e27f069
Author: Matsuda Kenji <info@mtkn.jp>
Date: Fri, 13 Jan 2023 17:54:19 +0900
find memory leak in lhandle_collision()
Diffstat:
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/ex9/main.c b/ex9/main.c
@@ -5,6 +5,8 @@
#include <unistd.h>
#include <string.h>
+#include <sys/resource.h> // for debuging of memory leak
+
#include "list.h"
#include "object.h"
#include "draw.h"
@@ -148,6 +150,8 @@ game_play(void)
int cur_fps = 0;
char debug_msg[NDMSG][DMAXLEN] = {0};
+ struct rusage rusage; // for debuging of memory leak
+
ol = NULL;
/* setup collision handler */
@@ -231,7 +235,6 @@ game_play(void)
t0 = ts.tv_nsec;
for (int k = 0; k < SUB_FRAME; k++) {
- // TODO: should be done for ol
for (olc = ol; olc != NULL; olc = olc->next) {
((Object *)olc->item)->next_tick((Object *)olc->item,
1e9 / FPS / SUB_FRAME);
@@ -273,7 +276,14 @@ game_play(void)
snprintf(debug_msg[DVEL], DMAXLEN,
"vel: (%3.0f, %3.0f)", player->v.x, player->v.y);
}
+
+
+ printf("------------------------\n");
+ getrusage(RUSAGE_SELF, &rusage);
+ printf("0 maxrss: %ld\n", rusage.ru_maxrss);
lhandle_collision(ol);
+ getrusage(RUSAGE_SELF, &rusage);
+ printf("1 maxrss: %ld\n", rusage.ru_maxrss);
}
// fix fps