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Xlib playground for experiments.
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commit fe8ac13709ff522981b4d48fa280922c12d1eb32
parent d371e6bf2f54218b2f851dea60dc0dcf0e27f069
Author: Matsuda Kenji <info@mtkn.jp>
Date:   Fri, 13 Jan 2023 17:54:19 +0900

find memory leak in lhandle_collision()

Diffstat:
Mex9/main.c | 12+++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)

diff --git a/ex9/main.c b/ex9/main.c @@ -5,6 +5,8 @@ #include <unistd.h> #include <string.h> +#include <sys/resource.h> // for debuging of memory leak + #include "list.h" #include "object.h" #include "draw.h" @@ -148,6 +150,8 @@ game_play(void) int cur_fps = 0; char debug_msg[NDMSG][DMAXLEN] = {0}; + struct rusage rusage; // for debuging of memory leak + ol = NULL; /* setup collision handler */ @@ -231,7 +235,6 @@ game_play(void) t0 = ts.tv_nsec; for (int k = 0; k < SUB_FRAME; k++) { - // TODO: should be done for ol for (olc = ol; olc != NULL; olc = olc->next) { ((Object *)olc->item)->next_tick((Object *)olc->item, 1e9 / FPS / SUB_FRAME); @@ -273,7 +276,14 @@ game_play(void) snprintf(debug_msg[DVEL], DMAXLEN, "vel: (%3.0f, %3.0f)", player->v.x, player->v.y); } + + + printf("------------------------\n"); + getrusage(RUSAGE_SELF, &rusage); + printf("0 maxrss: %ld\n", rusage.ru_maxrss); lhandle_collision(ol); + getrusage(RUSAGE_SELF, &rusage); + printf("1 maxrss: %ld\n", rusage.ru_maxrss); } // fix fps