commit de985dfacdce7d29ee08180d5a015a803e7e6e34
parent baca3d925f22efd7fec0a6f2107ad2a78a4b041a
Author: Matsuda Kenji <info@mtkn.jp>
Date: Fri, 30 Dec 2022 08:25:55 +0900
rename a macro
Diffstat:
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/ex7/ex7.c b/ex7/ex7.c
@@ -11,7 +11,7 @@
/* macros */
#define FPS (60)
#define SUB_TICK (4)
-#define NUM_RECT (200)
+#define NUM_BLOCK (200)
#define GRAVITY (1000)
#define max(a, b) ((a) > (b) ? (a) : (b))
#define min(a, b) ((a) < (b) ? (a) : (b))
@@ -39,7 +39,7 @@ enum next_menu {
};
/* variables */
-struct Object block[NUM_RECT];
+struct Object block[NUM_BLOCK];
struct Object player;
int player_is_falling;
enum next_menu next_menu = START_MENU;
@@ -154,7 +154,7 @@ game_play(void)
t0 = ts.tv_nsec;
for (int k = 0; k < SUB_TICK; k++) {
- player_is_falling = object_is_falling(&player, block, NUM_RECT);
+ player_is_falling = object_is_falling(&player, block, NUM_BLOCK);
if (player_is_falling)
player.a.y = GRAVITY;
else
@@ -177,10 +177,10 @@ game_play(void)
}
- for (int i = 0; i < NUM_RECT; i++)
+ for (int i = 0; i < NUM_BLOCK; i++)
next_tick(&block[i], 1e9 / FPS / SUB_TICK);
- for (int i = 0; i < NUM_RECT; i++)
+ for (int i = 0; i < NUM_BLOCK; i++)
handle_collision_mf(&player, &block[i]);
}
@@ -203,7 +203,7 @@ game_play(void)
#endif
x_clear_area();
- for (int i = 0; i < NUM_RECT; i++) {
+ for (int i = 0; i < NUM_BLOCK; i++) {
x_draw_rectangle(0x00FF00,
block[i].p.x, block[i].p.y, // position
block[i].body.rectangle.w,