commit c3e6f47599470632fc0e04587209f810d6c42475
parent 3db362e3b97891f03bd37a0ad70db435e49d2575
Author: Matsuda Kenji <info@mtkn.jp>
Date: Fri, 13 Jan 2023 11:00:25 +0900
rename SUB_TICK to SUB_FRAME
Diffstat:
1 file changed, 4 insertions(+), 5 deletions(-)
diff --git a/ex9/main.c b/ex9/main.c
@@ -17,7 +17,7 @@
/* constants */
enum {
FPS = 60,
- SUB_TICK = 4,
+ SUB_FRAME = 4,
GRAVITY = 1000,
WIN_WIDTH = 800,
WIN_HEIGHT = 600,
@@ -54,8 +54,7 @@ enum debug_msg {
/* variables */
enum next_menu next_menu = START_MENU;
-void (* col_func[NUM_OBJ_TYPE][NUM_OBJ_TYPE])(Object *,
- Object *);
+void (* col_func[NUM_OBJ_TYPE][NUM_OBJ_TYPE])(Object *, Object *);
/* function prototypes */
/* menus */
@@ -208,9 +207,9 @@ game_play(void)
clock_gettime(CLOCK_MONOTONIC, &ts);
t0 = ts.tv_nsec;
- for (int k = 0; k < SUB_TICK; k++) {
+ for (int k = 0; k < SUB_FRAME; k++) {
// TODO: should be done for ol
- next_tick(player, 1e9 / FPS / SUB_TICK);
+ next_tick(player, 1e9 / FPS / SUB_FRAME);
// game over when fall out of the world
if (player->p.y > WORLD_HEIGHT * BLOCK_SIZE) {