commit a6e39068f5c5760c4738b1eeff3e791d17f784c4
parent ecccc1828858be4c580e1c5960acc1cc71fbe33c
Author: Matsuda Kenji <info@mtkn.jp>
Date: Sat, 24 Dec 2022 14:57:28 +0900
change square size and number
Diffstat:
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/ex4/ex4.c b/ex4/ex4.c
@@ -12,7 +12,7 @@
#define INIT_HEIGHT (600)
#define FPS (60)
#define SUB_TICK (4)
-#define NUM_SQUARE (40)
+#define NUM_SQUARE (30)
#define max(a, b) ((a) > (b) ? (a) : (b))
#define min(a, b) ((a) < (b) ? (a) : (b))
@@ -333,10 +333,10 @@ game_play(void)
struct timespec ts;
for(int i = 0; i < NUM_SQUARE; i++){
- square[i].ppx = square[i].px = 10 * (i + 1);
+ square[i].ppx = square[i].px = 20 * (i + 1);
square[i].ppy = square[i].py = 100;
square[i].vx = square[i].vy = 0;
- square[i].w = square[i].h = 10;
+ square[i].w = square[i].h = 20;
}
while (next_menu == GAME_PLAY){
@@ -390,7 +390,7 @@ game_play(void)
win_width, win_height, // width and height
False);
for (int i = 0; i < NUM_SQUARE; i++) {
- XFillRectangle(display, window, sgc[i],
+ XDrawRectangle(display, window, sgc[i],
square[i].px, square[i].py, // position
square[i].w, square[i].h); // width and height
}