commit 170043ec7675acc7c9042ba28cc4277d751391aa
parent bf449b2ef5ff9b1f59c2cc9393bb44c16c4177df
Author: Matsuda Kenji <info@mtkn.jp>
Date: Sat, 31 Dec 2022 14:46:30 +0900
rename
Diffstat:
M | ex8/main.h | | | 2 | +- |
D | ex8/physics.c | | | 153 | ------------------------------------------------------------------------------- |
2 files changed, 1 insertion(+), 154 deletions(-)
diff --git a/ex8/main.h b/ex8/main.h
@@ -1,5 +1,5 @@
/*
- * physics.c
+ * util.c
*/
enum object_shape {
SRECTANGLE,
diff --git a/ex8/physics.c b/ex8/physics.c
@@ -1,153 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "main.h"
-
-static int test_collision_rr(struct Object *, struct Object *);
-static void rect_next_tick(struct Object *, long);
-static void rect_handle_collision_mf(struct Object *, struct Object *);
-
-struct Object *
-create_object(float px, float py, float vx, float vy, float ax, float ay,
- int w, int h, int m)
-{
- struct Object *o;
- o = (struct Object *)malloc(sizeof(struct Object));
- o->pp.x = o->p.x = px;
- o->pp.y = o->p.y = py;
- o->v.x = vx;
- o->v.y = vy;
- o->a.x = ax;
- o->a.y = ay;
- o->shape = SRECTANGLE;
- o->body.rectangle.w = w;
- o->body.rectangle.h = h;
- o->m = m;
- return o;
-}
-
-/*
- * 1 if collide, 0 if not
- */
-int
-test_collision(struct Object *o1, struct Object *o2)
-{
- if (o1->shape == SRECTANGLE && o2->shape == SRECTANGLE)
- return test_collision_rr(o1, o2);
- else {
- fprintf(stderr, "test_collision for other shapes is not implemented yet\n");
- return -1;
- }
-}
-
-static int
-test_collision_rr(struct Object *o1, struct Object *o2)
-{
- if (o1->shape != SRECTANGLE || o2->shape != SRECTANGLE) {
- fprintf(stderr, "test_collision_rr: invalid objects\n");
- return -1;
- }
- return o1->p.x < o2->p.x + o2->body.rectangle.w &&
- o2->p.x < o1->p.x + o1->body.rectangle.w &&
- o2->p.y < o1->p.y + o1->body.rectangle.h &&
- o1->p.y < o2->p.y + o2->body.rectangle.h;
-}
-
-void
-next_tick(struct Object *o, long ndt)
-{
- switch (o->shape) {
- case SRECTANGLE:
- rect_next_tick(o, ndt);
- break;
- default:
- fprintf(stderr, "next_tick: not implemented for other shapes\n");
- break;
- }
-}
-
-static void
-rect_next_tick(struct Object *o, long ndt)
-{
- if (o->shape != SRECTANGLE) {
- fprintf(stderr, "rect_next_tick: invalid object shape\n");
- return;
- }
- o->pp.x = o->p.x;
- o->pp.y = o->p.y;
- o->v.x += o->a.x * ndt / 1e9;
- o->v.y += o->a.y * ndt / 1e9;
- o->p.x += o->v.x * ndt / 1e9;
- o->p.y += o->v.y * ndt / 1e9;
-}
-
-void
-handle_collision_mf(struct Object *om, struct Object *of)
-{
- // TODO: too many testing?
- if (!test_collision(om, of))
- return;
- if (om->shape == SRECTANGLE && of->shape == SRECTANGLE)
- rect_handle_collision_mf(om, of);
- else {
- fprintf(stderr, "handle_collision_mf: not implemented for other shapes\n");
- return;
- }
-}
-
-/*
- * Handle collision of a moving rect against fixed rect
- */
-static void
-rect_handle_collision_mf(struct Object *om, struct Object *of)
-{
- // TODO: too many testing?
- if (!test_collision(om, of))
- return;
- if (om->pp.x + om->body.rectangle.w <= of->pp.x &&
- of->p.x < om->p.x + om->body.rectangle.w) {
- // collisioin from left to right
- om->p.x = of->p.x - om->body.rectangle.w;
- om->v.x = 0;
- }
- if (of->pp.x + of->body.rectangle.w <= om->pp.x &&
- om->p.x < of->p.x + of->body.rectangle.w) {
- // collision from right to left
- om->p.x = of->p.x + of->body.rectangle.w;
- om->v.x = 0;
- }
-
- if (om->pp.y + om->body.rectangle.h <= of->pp.y &&
- of->p.y < om->p.y + om->body.rectangle.h) {
- // collision from up to down
- om->p.y = of->p.y - om->body.rectangle.h;
- om->v.y = 0;
- }
- if (of->pp.y + of->body.rectangle.h <= om->pp.y &&
- om->p.y < of->p.y + of->body.rectangle.h) {
- // collision from down to up
- om->p.y = of->p.y + of->body.rectangle.h;
- om->v.y = 0;
- }
-
-}
-
-/*
- * Test if object o is not on top of one of fb (floor blocks).
- * o: object to be tested, fb: floor blocks, num_f: count of fb.
- */
-int
-object_is_falling(struct Object *o, struct Object *fb, int num_f)
-{
- struct Object p = *o;
-
- p.v.x = 0; p.v.y = 1;
- p.a.x = 0; p.a.y = 0;
-
- next_tick(&p, 1e9);
-
- for (int i = 0; i < num_f; i++)
- if (test_collision(&p, &fb[i]))
- return 0;
- return 1;
-}