tofu

Making something with OpenGL in Go
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fragment.glsl (237B)


      1 #version 330 core
      2 in vec3 vcol;
      3 in vec2 texCoord;
      4 uniform sampler2D texture1;
      5 uniform sampler2D texture2;
      6 uniform float alpha;
      7 out vec4 fcol;
      8 void main() {
      9 	fcol = mix(texture(texture1, texCoord), texture(texture2, texCoord), alpha);
     10 }
     11