vertex.glsl (205B)
1 #version 330 core 2 layout (location = 0) in vec3 pos; 3 uniform float magnitude; 4 uniform vec2 center; 5 out vec2 fpos; 6 void main() { 7 gl_Position = vec4(pos, 1.0); 8 fpos = (pos.xy * 2 * magnitude) + center; 9 } 10
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