opengl

Sample code from LearnOpenGL.com
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DateCommit messageAuthorFiles+-
2023-06-29 00:33add lookatMatsuda Kenji3+116-30
2023-06-28 22:56add orthogonal projectionMatsuda Kenji3+24-1
2023-06-28 06:34delete depthMatsuda Kenji3+3-9
2023-06-28 03:01add perspectiveMatsuda Kenji5+65-8
2023-06-28 03:00fix bug of muptiplication orderMatsuda Kenji1+5-2
2023-06-28 01:23add allocation counters for debuggingMatsuda Kenji3+33-0
2023-06-28 01:12add cubeMatsuda Kenji1+74-34
2023-06-28 01:12fix depth shadingMatsuda Kenji1+1-1
2023-06-28 01:12add matCopyMatsuda Kenji1+1-0
2023-06-28 01:11suppress warning about null byte in a stringMatsuda Kenji1+8-1
2023-06-27 23:04fix bugMatsuda Kenji4+24-13
2023-06-27 22:02implement translationMatsuda Kenji3+46-10
2023-06-27 21:30add another surfaceMatsuda Kenji1+10-6
2023-06-27 09:49add rotation around arbitrary axisMatsuda Kenji2+14-8
2023-06-27 09:49add return valueMatsuda Kenji1+3-1
2023-06-27 05:40add err handling, some vector functionsMatsuda Kenji11+313-62
2023-06-26 23:46add math libraryMatsuda Kenji3+45-0
2023-06-26 23:45add other compilersMatsuda Kenji1+8-2
2023-06-26 09:38add faceMatsuda Kenji5+47-36
2023-06-26 00:37add textureMatsuda Kenji8+8064-25
2023-06-25 22:59rotate using uniformMatsuda Kenji4+17-3
2023-06-25 10:33split fileMatsuda Kenji4+156-135
2023-06-25 09:43allocate memory dynamicallyMatsuda Kenji1+32-4
2023-06-25 08:50divide shaders to separate filesMatsuda Kenji3+70-33
2023-06-25 08:50delete r option from rmMatsuda Kenji1+3-2
2023-06-25 06:10add shader structMatsuda Kenji1+68-35
2023-06-25 05:51add colorMatsuda Kenji1+13-12
2023-06-25 03:33shadersMatsuda Kenji1+102-2
2023-06-25 00:58add run targetMatsuda Kenji1+3-0
2023-06-22 09:11handle keyboard inputMatsuda Kenji2+13-1
2023-06-22 09:10add cleanMatsuda Kenji1+3-0
2023-06-22 07:44first commitMatsuda Kenji6+3638-0