vertex.sl (267B)
1 #version 330 core 2 layout (location = 0) in vec3 aPos; 3 layout (location = 1) in vec2 aTexCoord; 4 out vec2 texCoord; 5 6 uniform mat4 model; 7 uniform mat4 view; 8 uniform mat4 proj; 9 10 void 11 main() 12 { 13 gl_Position = proj * view * model * vec4(aPos, 1.0); 14 texCoord = aTexCoord; 15 }