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1 <!DOCTYPE html> 2 <html lang="ja"> 3 <head> 4 <meta charset="utf-8"/> 5 <title>LearnOpenGL</title> 6 <link rel="shortcut icon" type="image/ico" href="/favicon.ico" /> 7 <link rel="stylesheet" href="../static/style.css" /> 8 <script id="MathJax-script" async src="https://cdn.jsdelivr.net/npm/mathjax@3/es5/tex-chtml.js"> </script> 9 <script src="/static/functions.js"></script> 10 </head> 11 <body> 12 <nav> 13 <ol> 14 <li id="Introduction"> 15 <a href="https://learnopengl.com/Introduction">はじめに</a> 16 </li> 17 <li id="Getting-started"> 18 <span class="closed">入門</span> 19 <ol> 20 <li id="Getting-started/OpenGL"> 21 <a href="https://learnopengl.com/Getting-started/OpenGL">OpenGL </a> 22 </li> 23 <li id="Getting-started/Creating-a-window"> 24 <a href="https://learnopengl.com/Getting-started/Creating-a-window">ウィンドウの作成</a> 25 </li> 26 <li id="Getting-started/Hello-Window"> 27 <a href="https://learnopengl.com/Getting-started/Hello-Window">最初のウィンドウ</a> 28 </li> 29 <li id="Getting-started/Hello-Triangle"> 30 <a href="https://learnopengl.com/Getting-started/Hello-Triangle">最初の三角形</a> 31 </li> 32 <li id="Getting-started/Shaders"> 33 <a href="https://learnopengl.com/Getting-started/Shaders">シェーダー</a> 34 </li> 35 <li id="Getting-started/Textures"> 36 <a href="https://learnopengl.com/Getting-started/Textures">テクスチャ</a> 37 </li> 38 <li id="Getting-started/Transformations"> 39 <a href="https://learnopengl.com/Getting-started/Transformations">座標変換</a> 40 </li> 41 <li id="Getting-started/Coordinate-Systems"> 42 <a href="https://learnopengl.com/Getting-started/Coordinate-Systems">座標系</a> 43 </li> 44 <li id="Getting-started/Camera"> 45 <a href="https://learnopengl.com/Getting-started/Camera">カメラ</a> 46 </li> 47 <li id="Getting-started/Review"> 48 <a href="https://learnopengl.com/Getting-started/Review">まとめ</a> 49 </li> 50 </ol> 51 </li> 52 <li id="Lighting"> 53 <span class="closed">Lighting </span> 54 <ol> 55 <li id="Lighting/Colors"> 56 <a href="https://learnopengl.com/Lighting/Colors">Colors </a> 57 </li> 58 <li id="Lighting/Basic-Lighting"> 59 <a href="https://learnopengl.com/Lighting/Basic-Lighting">Basic Lighting </a> 60 </li> 61 <li id="Lighting/Materials"> 62 <a href="https://learnopengl.com/Lighting/Materials">Materials </a> 63 </li> 64 <li id="Lighting/Lighting-maps"> 65 <a href="https://learnopengl.com/Lighting/Lighting-maps">Lighting maps </a> 66 </li> 67 <li id="Lighting/Light-casters"> 68 <a href="https://learnopengl.com/Lighting/Light-casters">Light casters </a> 69 </li> 70 <li id="Lighting/Multiple-lights"> 71 <a href="https://learnopengl.com/Lighting/Multiple-lights">Multiple lights </a> 72 </li> 73 <li id="Lighting/Review"> 74 <a href="https://learnopengl.com/Lighting/Review">Review </a> 75 </li> 76 </ol> 77 </li> 78 <li id="Model-Loading"> 79 <span class="closed">Model Loading </span> 80 <ol> 81 <li id="Model-Loading/Assimp"> 82 <a href="https://learnopengl.com/Model-Loading/Assimp">Assimp </a> 83 </li> 84 <li id="Model-Loading/Mesh"> 85 <a href="https://learnopengl.com/Model-Loading/Mesh">Mesh </a> 86 </li> 87 <li id="Model-Loading/Model"> 88 <a href="https://learnopengl.com/Model-Loading/Model">Model </a> 89 </li> 90 </ol> 91 </li> 92 <li id="Advanced-OpenGL"> 93 <span class="closed">Advanced OpenGL </span> 94 <ol> 95 <li id="Advanced-OpenGL/Depth-testing"> 96 <a href="https://learnopengl.com/Advanced-OpenGL/Depth-testing">Depth testing </a> 97 </li> 98 <li id="Advanced-OpenGL/Stencil-testing"> 99 <a href="https://learnopengl.com/Advanced-OpenGL/Stencil-testing">Stencil testing </a> 100 </li> 101 <li id="Advanced-OpenGL/Blending"> 102 <a href="https://learnopengl.com/Advanced-OpenGL/Blending">Blending </a> 103 </li> 104 <li id="Advanced-OpenGL/Face-culling"> 105 <a href="https://learnopengl.cm/Advanced-OpenGL/Face-culling">Face culling </a> 106 </li> 107 <li id="Advanced-OpenGL/Framebuffers"> 108 <a href="https://learnopengl.com/Advanced-OpenGL/Framebuffers">Framebuffers </a> 109 </li> 110 <li id="Advanced-OpenGL/Cubemaps"> 111 <a href="https://learnopengl.com/Advanced-OpenGL/Cubemaps">Cubemaps </a> 112 </li> 113 <li id="Advanced-OpenGL/Advanced-Data"> 114 <a href="https://learnopengl.com/Advanced-OpenGL/Advanced-Data">Advanced Data </a> 115 </li> 116 <li id="Advanced-OpenGL/Advanced-GLSL"> 117 <a href="https://learnopengl.com/Advanced-OpenGL/Advanced-GLSL">Advanced GLSL </a> 118 </li> 119 <li id="Advanced-OpenGL/Geometry-Shader"> 120 <a href="https://learnopengl.com/Advanced-OpenGL/Geometry-Shader">Geometry Shader </a> 121 </li> 122 <li id="Advanced-OpenGL/Instancing"> 123 <a href="https://learnopengl.com/Advanced-OpenGL/Instancing">Instancing </a> 124 </li> 125 <li id="Advanced-OpenGL/Anti-Aliasing"> 126 <a href="https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing">Anti Aliasing </a> 127 </li> 128 </ol> 129 </li> 130 <li id="Advanced-Lighting"> 131 <span class="closed">Advanced Lighting </span> 132 <ol> 133 <li id="Advanced-Lighting/Advanced-Lighting"> 134 <a href="https://learnopengl.com/Advanced-Lighting/Advanced-Lighting">Advanced Lighting </a> 135 </li> 136 <li id="Advanced-Lighting/Gamma-Correction"> 137 <a href="https://learnopengl.com/Advanced-Lighting/Gamma-Correction">Gamma Correction </a> 138 </li> 139 <li id="Advanced-Lighting/Shadows"> 140 <span class="closed">Shadows </span> 141 <ol> 142 <li id="Advanced-Lighting/Shadows/Shadow-Mapping"> 143 <a href="https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping">Shadow Mapping </a> 144 </li> 145 <li id="Advanced-Lighting/Shadows/Point-Shadows"> 146 <a href="https://learnopengl.com/Advanced-Lighting/Shadows/Point-Shadows">Point Shadows </a> 147 </li> 148 </ol> 149 </li> 150 <li id="Advanced-Lighting/Normal-Mapping"> 151 <a href="https://learnopengl.com/Advanced-Lighting/Normal-Mapping">Normal Mapping </a> 152 </li> 153 <li id="Advanced-Lighting/Parallax-Mapping"> 154 <a href="https://learnopengl.com/Advanced-Lighting/Parallax-Mapping">Parallax Mapping </a> 155 </li> 156 <li id="Advanced-Lighting/HDR"> 157 <a href="https://learnopengl.com/Advanced-Lighting/HDR">HDR </a> 158 </li> 159 <li id="Advanced-Lighting/Bloom"> 160 <a href="https://learnopengl.com/Advanced-Lighting/Bloom">Bloom </a> 161 </li> 162 <li id="Advanced-Lighting/Deferred-Shading"> 163 <a href="https://learnopengl.com/Advanced-Lighting/Deferred-Shading">Deferred Shading </a> 164 </li> 165 <li id="Advanced-Lighting/SSAO"> 166 <a href="https://learnopengl.com/Advanced-Lighting/SSAO">SSAO </a> 167 </li> 168 </ol> 169 </li> 170 <li id="PBR"> 171 <span class="closed">PBR </span> 172 <ol> 173 <li id="PBR/Theory"> 174 <a href="https://learnopengl.com/PBR/Theory">Theory </a> 175 </li> 176 <li id="PBR/Lighting"> 177 <a href="https://learnopengl.com/PBR/Lighting">Lighting </a> 178 </li> 179 <li id="PBR/IBL"> 180 <span class="closed">IBL </span> 181 <ol> 182 <li id="PBR/IBL/Diffuse-irradiance"> 183 <a href="https://learnopengl.com/PBR/IBL/Diffuse-irradiance">Diffuse irradiance </a> 184 </li> 185 <li id="PBR/IBL/Specular-IBL"> 186 <a href="https://learnopengl.com/PBR/IBL/Specular-IBL">Specular IBL </a> 187 </li> 188 </ol> 189 </li> 190 </ol> 191 </li> 192 <li id="In-Practice"> 193 <span class="closed">In Practice </span> 194 <ol> 195 <li id="In-Practice/Debugging"> 196 <a href="https://learnopengl.com/In-Practice/Debugging">Debugging </a> 197 </li> 198 <li id="In-Practice/Text-Rendering"> 199 <a href="https://learnopengl.com/In-Practice/Text-Rendering">Text Rendering </a> 200 </li> 201 <li id="In-Practice/2D-Game"> 202 <span class="closed">2D Game </span> 203 <ol> 204 <li id="In-Practice/2D-Game/Breakout"> 205 <a href="https://learnopengl.com/In-Practice/2D-Game/Breakout">Breakout </a> 206 </li> 207 <li id="In-Practice/2D-Game/Setting-up"> 208 <a href="https://learnopengl.com/In-Practice/2D-Game/Setting-up">Setting up </a> 209 </li> 210 <li id="In-Practice/2D-Game/Rendering-Sprites"> 211 <a href="https://learnopengl.com/In-Practice/2D-Game/Rendering-Sprites">Rendering Sprites </a> 212 </li> 213 <li id="In-Practice/2D-Game/Levels"> 214 <a href="https://learnopengl.com/In-Practice/2D-Game/Levels">Levels </a> 215 </li> 216 <li id="In-Practice/2D-Game/Collisions"> 217 <span class="closed">Collisions </span> 218 <ol> 219 <li id="In-Practice/2D-Game/Collisions/Ball"> 220 <a href="https://learnopengl.com/In-Practice/2D-Game/Collisions/Ball">Ball </a> 221 </li> 222 <li id="In-Practice/2D-Game/Collisions/Collision-detection"> 223 <a href="https://learnopengl.com/In-Practice/2D-Game/Collisions/Collision-detection">Collision detection </a> 224 </li> 225 <li id="In-Practice/2D-Game/Collisions/Collision-resolution"> 226 <a href="https://learnopengl.com/In-Practice/2D-Game/Collisions/Collision-resolution">Collision resolution </a> 227 </li> 228 </ol> 229 </li> 230 <li id="In-Practice/2D-Game/Particles"> 231 <a href="https://learnopengl.com/In-Practice/2D-Game/Particles">Particles </a> 232 </li> 233 <li id="In-Practice/2D-Game/Postprocessing"> 234 <a href="https://learnopengl.com/In-Practice/2D-Game/Postprocessing">Postprocessing </a> 235 </li> 236 <li id="In-Practice/2D-Game/Powerups"> 237 <a href="https://learnopengl.com/In-Practice/2D-Game/Powerups">Powerups </a> 238 </li> 239 <li id="In-Practice/2D-Game/Audio"> 240 <a href="https://learnopengl.com/In-Practice/2D-Game/Audio">Audio </a> 241 </li> 242 <li id="In-Practice/2D-Game/Render-text"> 243 <a href="https://learnopengl.com/In-Practice/2D-Game/Render-text">Render text </a> 244 </li> 245 <li id="In-Practice/2D-Game/Final-thoughts"> 246 <a href="https://learnopengl.com/In-Practice/2D-Game/Final-thoughts">Final thoughts </a> 247 </li> 248 </ol> 249 </li> 250 </ol> 251 </li> 252 <li id="Guest-Articles"> 253 <span class="closed">Guest Articles </span> 254 <ol> 255 <li id="Guest-Articles/How-to-publish"> 256 <a href="https://learnopengl.com/Guest-Articles/How-to-publish">How to publish </a> 257 </li> 258 <li id="Guest-Articles/2020"> 259 <span class="closed">2020 </span> 260 <ol> 261 <li id="Guest-Articles/2020/OIT"> 262 <span class="closed">OIT </span> 263 <ol> 264 <li id="Guest-Articles/2020/OIT/Introduction"> 265 <a href="https://learnopengl.com/Guest-Articles/2020/OIT/Introduction">Introduction </a> 266 </li> 267 <li id="Guest-Articles/2020/OIT/Weighted-Blended"> 268 <a href="https://learnopengl.com/Guest-Articles/2020/OIT/Weighted-Blended">Weighted Blended </a> 269 </li> 270 </ol> 271 </li> 272 <li id="Guest-Articles/2020/Skeletal-Animation"> 273 <a href="https://learnopengl.com/Guest-Articles/2020/Skeletal-Animation">Skeletal Animation </a> 274 </li> 275 </ol> 276 </li> 277 <li id="Guest-Articles/2021"> 278 <span class="closed">2021 </span> 279 <ol> 280 <li id="Guest-Articles/2021/CSM"> 281 <a href="https://learnopengl.com/Guest-Articles/2021/CSM">CSM </a> 282 </li> 283 <li id="Guest-Articles/2021/Scene"> 284 <span class="closed">Scene </span> 285 <ol> 286 <li id="Guest-Articles/2021/Scene/Scene-Graph"> 287 <a href="https://learnopengl.com/Guest-Articles/2021/Scene/Scene-Graph">Scene Graph </a> 288 </li> 289 <li id="Guest-Articles/2021/Scene/Frustum-Culling"> 290 <a href="https://learnopengl.com/Guest-Articles/2021/Scene/Frustum-Culling">Frustum Culling </a> 291 </li> 292 </ol> 293 </li> 294 <li id="Guest-Articles/2021/Tessellation"> 295 <span class="closed">Tessellation </span> 296 <ol> 297 <li id="Guest-Articles/2021/Tessellation/Height-map"> 298 <a href="https://learnopengl.com/Guest-Articles/2021/Tessellation/Height-map">Height map </a> 299 </li> 300 </ol> 301 </li> 302 </ol> 303 </li> 304 </ol> 305 </li> 306 <li id="Code-repository"> 307 <a href="https://learnopengl.com/Code-repository">Code repository </a> 308 </li> 309 <li id="Translations"> 310 <a href="https://learnopengl.com/Translations">Translations </a> 311 </li> 312 <li id="About"> 313 <a href="https://learnopengl.com/About">About </a> 314 </li> 315 </ol> 316 </nav> 317 <main> 318 <!--content--> 319 </main> 320 </body> 321 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